Learning from the past, and moving toward the future
This is based of the UE3 “Deck” Level. The Level Artist put this together in just 5 days using the APEX destruction tools. The destruction is non-game play affecting but adds a lot to the level and provides a much better gaming experience. It would have been easy to add game-play affecting destruction as can [...]
Serial
int main()
{
float *A, *B, *C;
for (int i = 0; i < sizeof(C); i++)
{
C[i] = A[i] + B[i];
}
return 0;
}
Parallel
__global__ void vecAdd(float* A, float* B, float* C)
{
int i = [...]