NVIDIA Category

This is based of the UE3 “Deck” Level. The Level Artist put this together in just 5 days using the APEX destruction tools. The destruction is non-game play affecting but adds a lot to the level and provides a much better gaming experience. It would have been easy to add game-play affecting destruction as can [...]

NVIDIA CUDA

In: CUDA, NVIDIA

Serial int main() { float *A, *B, *C; for (int i = 0; i < sizeof(C); i++) { C[i] = A[i] + B[i]; } return 0; } Parallel __global__ void vecAdd(float* A, float* B, float* C) { int i = threadIdx.x; C[i] = A[i] + B[i]; } int main() { // Kernel invocation vecAdd(A, B, [...]

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Random things in the World Wide Web that I found to be interesting and worth to share. The opinions expressed here are my own and do not necessarily reflect those of any company or project.


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